There is a slight delay on this while it waits to see if you press it twice, but it's pretty quick and can be adjusted for how long it waits. so instead of holding a button to do something else, you can set it up to be pressed twice quickly. PGP also has a version of these double commands that uses a single or double tap. Another thing I like to do is make it so that tapping a button will "crouch" but holding that button will "prone" instead. So for example you can tap a particular button to "reload" or you can hold that same button instead for it to "change fire mode". This is really useful when you are mapping a PC game to a gamepad because a lot of the time these games have more commands than you have buttons on your controller. you can setup your controller to do that with either Xpadder or PGP (but J2K cannot do this). Let's say you want to have a button do one thing when you tap the button and do something else when you hold it down. Some of my games have profiles that feel exactly the same as they do when playing on my actual Xbox 360 console, so don't knock it until you try it. It works pretty well, but some games it works better for than others. So in that way the game still thinks you are playing with the keyboard and mouse, but you are actually using your gamepad to emulate the keyboard/mouse instead. All of these program work on the basic concept of mapping keyboard and mouse signals to the gamepad.
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